‘Idol’ Shock! David Cook is Runaway Winner of American Idol Season 7

May 21, 2008

It was the final show for American Idol season 7, with all of the top 12 Idols performing, along with many legends of music such as Donna Summer, George Michael, Graham Nash, Seal, ZZ Top, and Bryan Adams. In the end it was all about David Cook against David Archuleta. The final results show featured just about everything, with the top 6 girls performing with Donna Summer, while the top 6 boys performed with Bryan Adams.

David Cook also had the opportunity to perform with the legendary rock group ZZ Top, who haven’t lost a step to say the least. In the end it was all about the results though, with Ryan Seacrest announcing that they had a record number of votes heading into the final results show with nearly 100 million votes.  The results were read, and it was announced that David Cook wins American Idol. He won by over 12 million votes!

 

Congratulations David Cook!

 


Cover Of McSweeney’s Issue 28

May 21, 2008

In eight illustrated books, elegantly held together in a single beribboned (decorated with ribbons) case, McSweeney’s 28 explores the state of the fable—those astute and irreducible allegories one doesn’t see so much anymore in our strange new age, when everyone is wild for the latest parable or apologue but can’t find time for anything else. Featuring fable-length work by Daniel Alarcón, Sheila Heti, and Nathan Englander, and different illustrators for each piece, McSweeney’s 28 promises to offer many nights’ worth of fine reading.

 

McSweeney’s 28 is scheduled to be released in late August.

 


What Is A Crystal Skull?

May 21, 2008

The crystal skulls actually exist.  They are a number of human skull models fashioned from blocks of clear or milky quartz crystal rock, claimed to be pre-Columbian Mesoamerican artifacts by their alleged finders. The skulls are often claimed to exhibit paranormal phenomena by some members of the New Age movement, and have often been portrayed as such in fiction, most notably in the film Indiana Jones and the Kingdom of the Crystal Skull.

Many crystal skulls are claimed to be pre-Columbian, usually attributed to the Aztec or Mayan civilizations.  People who believe in the psychic power of crystal skulls say that the skulls are a center of radiant psychic energy and have the power to increase happiness and improve people’s lives just by being held, handled and spoken with; others have suggested that crystal skulls can be used like crystal balls, to aid divination.   Claims of the healing and supernatural powers of crystal skulls have no support in the mainstream scientific community.  Some believe that the ancient Crystal Skulls are the computers of the ancients, they contain important information that help humanity to pass through it current series of challenges to take us into a Golden Age.  Others say they were a powerful tool for healing the body, mind, and spirit, by ancient civilizations.  More information about the subject can be found here.


Rumor: iPhone 3G Launch on June 9th

May 21, 2008

Gizmodo is reporting that “sources close to the 3G launch” have provided confirmation that the iPhone 3G will be announced at the 2008 Apple World Wide Developer’s Conference Keynote on June 9th. While this does sound a lot like a rumor, other factors such as nonexistent stocks of first-generation iPhones, the flurry of non-US iPhone launch announcements last week, and the all-but-confirmed Steve Jobs keynote all point to something big.

3G is the third generation of mobile phone standards and technology. 3G technologies enable network operators to offer users a wider range of more advanced services while achieving greater network capacity through improved spectral efficiency. Services include wide-area wireless voice telephony, video calls, and broadband wireless data, all in a mobile environment. Additional features also include HSPA data transmission capabilities able to deliver speeds up to 14.4Mbit/s on the downlink and 5.8Mbit/s on the uplink.


An Interview With Jonathan Ive, Chief Apple Product Designer

May 21, 2008

Lined up in Jonathan Ive’s studio in Cupertino, California are four chunky Black Pencils. That’s capital B and capital P, because these are no ordinary pencils. They are incredibly rare D&AD Black Pencils. There are few creative awards more jealously coveted than a D&AD pencil. Yellow pencils can be career makers. But the elusive Black Pencil is a marker of creative genius.

Last week Ive won two more of them, one for the iMac, one for the iPhone. He’s already got four. So now the senior vice-president of industrial design at Apple is a D&AD record breaker. Six Black Pencils, more than anyone else, ever, and in less than 10 years.

D&AD, as you’ll have read elsewhere in this paper, is one of the most important dates in the creative industry calendar, and it’s one of the few events to unite the creative talents of the advertising and design industries.

Because for Ive perhaps the world’s most revered product designer D&AD matters, the people at Apple call me up. Would I like to talk to Jonathan? They don’t say it, but it’s a rare honour.

Asking him what good design really is seems like a good place to start. “Oh, that’s a tough question,” he groans. “The word design is everything and nothing. We think of design as not just the product’s appearance, it’s what the product is, how it works. The design and the product itself are inseparable.”

Apple is unique, Ive says, by being in the hardware and the software games; design permeates through everything. “We have a very clear focus that all the development teams at Apple share, a focus around trying to make really great products.

“That can sound ridiculously simplistic, almost naive, but it’s very unique for the product to be what consumes you completely. And when I say the product I mean the product in its total sense, the hardware and the software, the complete experience that people will have. We push each other, we’re very self-critical and we’ll take the time to get the product right.”

For many people working in the creative industries, the bedrock of Mac believers, Ive is a hero, a creative genius: the man who transformed computers from grey boxes to objects of desire, design statements.

That’s what D&AD has recognized and rewarded. But you don’t have to be a creative purist to appreciate what Ive does. For everyone who loves Macs and iPods and iPhones for their intuition, for their clean aesthetics, for their leading edge, elegant functionality, Ive is the man who made technology both beautiful and accessible.

No doubt creatives the world over would like to know where Ive gets his inspiration from. So I ask him. “I never feel that I can answer this question in the way that people wish I would,” he admits.

“It’s easier for me to talk about my motivation, the focus on finding something that’s better and new and that becomes self-perpetuating. As you discover something new, as you get to the point where you manage to do something that hasn’t been done before or that other people have said it’s not possible to do, I think that just feeds into the creative process.”

It helps, perhaps, that he’s designing products that he and his team love to use, in their jobs, in their lives. “We don’t have to take this great intuitive leap to understand the mythical concerns of our users, because we are the users.”

Does he see advertising and design as close creative cousins? “There is an important relationship between the products of creative endeavour,” he explains. “And the breadth of creativity brought together by D&AD is what makes it unique.”

But he doesn’t bring his creative sensibilities to bear in the advertising manifestation of his design work; he leaves that to Apple’s advertising agency TBWA\Chiat\Day. “I’m friends with some of the guys who work on our advertising but we focus on our relative disciplines,” he says.

I sat next to Jonathan Ive at a D&AD ceremony many years ago. I had no idea who he was and by the end of dinner I still didn’t think he was anyone “significant”. He was charming, polite, quiet, no sense of self-importance, no desire for attention. Nice.

If you read the Jonathan Ive cuttings file not a big book, he rarely gives interviews you’ll find the same few scraps of information over and over: Jonathan is shy, he’s modest, he’s private. The boy from Chingford who became the British designer of his generation, lives quietly in San Francisco with his family, enjoying few obvious trappings of success beyond the odd Aston Martin

Despite the ubiquity of his designs, Ive insists that he doesn’t get an ego rush from seeing so many of us using his products. “I’m not driven by making a cultural impact,” he says. “That’s just a consequence of taking a remarkably powerful technology and making it relevant.

“My goal is simply to try to make products that really are meaningful to people. Ultimately there is something motivating and inspiring in seeing someone using an Apple product and enjoying an Apple product.”

Last month’s Apple results showed strong sales of the iMac and the launch of the stunning iPhone has soared profits at the company by 36 per cent to more than $1bn. That’s a lot of people using, a lot of people enjoying.

Ive was nearing the end of his four-year industrial design course at Newcastle Polytechnic (now the University of Northumbria) when he first used a Mac. After years of combat with PCs, the instinctual Mac was a revelation.

“I remember it really clearly, the moment when I realised that technology could be accessible and intuitive. And I had a real clear sense of the people who made it: it speaks to their values and preoccupations. And that’s what makes Apple a remarkable and unique company.”

Two decades after that moment of epiphany, could he imagine working anywhere else now? Ive laughs, but his answer is emphatic. “No.”